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Using a convolution matrix in shader forge
I've started playing with Turing patterns and using convolution matrices and came to realize this is how a lot of different filters are done.
I was wondering if there is a way this mothodology of sampling neighbor pixels to the current one can be implimented in shader forage?
Answer
Answer
Completed
It's possible but very cumbersome to make, at least if you have a large matrix.
But yes, just shift the UVs and sample again, and do whatever you like with the result!
Customer support service by UserEcho
It's possible but very cumbersome to make, at least if you have a large matrix.
But yes, just shift the UVs and sample again, and do whatever you like with the result!