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depth biased alpha
try to create the UDK depth biased alpha node. it very interesting to have that for ocean shaders.best regards and keep the good work up CrowsField
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Thx man,
another question then.
what is the maximum amount of (green)input nodes that you can implement because i notice that when i use about 25 nodes (a mix of Color,Value,Slider and Texture2D) My shader turns pink meaning is to much. In UDK you can use up to 16 Texture 2D inputs and a unlimited amount of value inputs. is this a limit of Unity or is there still development for this necessary in Shader Forge.
best regards,Crowsfield
another question then.
what is the maximum amount of (green)input nodes that you can implement because i notice that when i use about 25 nodes (a mix of Color,Value,Slider and Texture2D) My shader turns pink meaning is to much. In UDK you can use up to 16 Texture 2D inputs and a unlimited amount of value inputs. is this a limit of Unity or is there still development for this necessary in Shader Forge.
best regards,Crowsfield
Seems like a Unity limit, but there are ways of overriding that, which SF doesn't have an implementation for at the moment
Kundesupport af UserEcho
http://acegikmo.com/shaderforge/nodes/?search=DepthBlend