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Issues with reflection in latest Unity and shaderforge update

Laurens 't Jong 9 years ago updated 9 years ago 1
It took me quite some time to see that there was something wrong, but it seems that cubemaps are broken since the last unity update with shaderforge 1.19.

Cubemap reflections look like they have been baked on the geometry that should be reflecting and don't update when camera moves.
Image 461
Another image from a clean project: