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0
Fixed
Bug in Code output when using Directional Lightmap (Likely caused by typo error)
SF Currently broken for Deferred Lightning + Directional Lightmap due to code bug:
This is the test shader
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This is the problem in the auto generated shader code:
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This is the test shader
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This is the problem in the auto generated shader code:
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Customer support service by UserEcho
That being said, the shader shouldn't even compile in a directional lightmap pass when no specularity is present. Right now, it's simply because of the pretty naive dependency system I currently have implemented, which I'll have to rewrite instead of patching this up with more duct-tape :)
In forward mode, the error is simply bypassed and is fine.