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0
Fixed
Normal Direction using Perturbed when unchecked
Hey, I'm running into an issue with a shader I originally created in 0.19 and recompiled with 0.23. I've got a normal direction node with perturbed unchecked that feeds into fresnel node. In 0.19 the normal direction was being normalized, while in 0.23 the normal direction is no longer being normalized.
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Answer
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0
Answer
Fixed
Freya Holmér (Developer) 11 years ago
This has been fixed in Beta 0.24
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Could you take a screenshot of your node tree?
(Click the camera icon that appears when hovering the 3D preview)
(Click the camera icon that appears when hovering the 3D preview)
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And it's set to normalize rather than interpolate in the settings?
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Sorry, was in the process of attaching all my images. Hit submit a bit too early. I've attached the rest of the images and Normal Quality is set to Normalized under Lighting in Settings.
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Looks like a bug then. Strange though, haven't had any issues with it before!
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I also attached a diff of the generated shader, the line I am talking about is normalDirection, Line 111:113 in the screen shot.
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I would have thought the transformation would keep the normalization, but I guess not :)
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Dear god sir, you are fast at responding / fixing. Thank you for your hard work!
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