0
Not a bug
[Beta 0.22] Shadows are broken with vertex offset is active
I've been working on a simple foliage shader for grass and noticed that after I added vertex animation the shadows are not casting in the right direction, they seem to be following another vector direction (maybe a reset one?). It's not easy to see in this example. I would suggest quickly remaking this shader to see the result.
Customer support service by UserEcho
I should say though - after doing this I can clearly see that my vertex animation is set to move in sin along the X but the shadows are moving in sin along the Z. To clear that up - in this image the leaves are moving left to right but the shadows are move back and forth.
If you open the example scene in SF, do you get the same issue on the plant there?
The dithering is probably due to the shadow bias settings in your directional light.
Which mesh is broken how?
In what way did you "put instances in a bunch"?
Which modifier did you add?
Mind if I close this thread, or do we have any more leads to go on?