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PS4 Tesselation compile error.
Using Unity 5.2.1p2 and SF 1.18. Unity won't compile a Tesselation shader for PS4. I actually found out that the problem is from the domain name definition which seems to confuse Unity.
#pragma domain domain
VertexOutput domain () {}
Using ds_surf as a domain name compiles and runs on PS4 :)
#pragma domain ds_surf
VertexOutput ds_surf () {}
Found the correct name from: inspecting the surface shader generated code from these shaders:
http://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html
Servicio de atención al cliente por UserEcho
Hi, I try this method with shaderforge demo tesselation shader and it works on PS4. So please apply this method to shaderforge :)Hello.
This question/bug is kinda old now but I see no implementation of the fix in the latest build. I'm not able to apply this fix, so will it be implemented/fixed at some point in the future?