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Multiple light doesn't work in 1.02.

Michał Suliga 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 7
I have 2 point lights and material turns black when it's in range of both of them.

Ответ

Ответ
Не ошибка
That's probably your quality settings. Open them and up the pixel light count :)
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You have to be more elaborate than that.
On which platform? Did you check all the render platforms that you need? Using what setting? Did you use Custom lighting or one of the built in ones?
The problem i'm having is on Mac.
I created just standard Blin/Phong shader with color attached to diffuse. All the settings are default: forward rendering, multilight, normalized, The problem is a liitle bit different than I've originally posted.

I created a sphere and 2 point lights. One comes from left, second comes from right of an object. It seems that the shader picks the light which is closer and uses that light to render, turning off the other one. So if the light from left is closer, left side is illuminated, right leaving black. When I move the light from the right side closer, right side become rendered and left switches to black.

If you need any more info on this, please let me know.
Ответ
Не ошибка
That's probably your quality settings. Open them and up the pixel light count :)
Ok, that did it :) 
Sorry to bother...  Please don't tell this to any one :)
Hope my mom won't see it :)
Thanks, and have a good day!

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