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Shaders rendering semi-transparent in build even when set to opaque
When I make a build of my game, all of my shaderforge shaders render semi-transparent. Like 95% opaque. I've tried playing with just about all of the blending and rendering options and can't find a way to fix this.
Customer support service by UserEcho
Which version of Unity and SF are you using?
And what platform are you targeting?
I have seen a similar issue when modifying the vert offset via the shader the object appears slightly transparent.