+4
Abgelehnt

Support for Material ID´s

PXX vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
hey, I think that would be cool to have an object that used a lot of materials with only one shader :)

....but how do you want to change the Gloss and Spec for each id? hmmm.....
..not a good idea? 
Well, it is possible already as it is, you just need to do the setup for it. Feel free to ask around in the forums on how to do it