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W trakcie analizy

Deferred rendering and reflection probes in Unity 5

johan h 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
Hello.
I am trying to make a a reflective shader in Unity 5. I am using the reflective probes in Unity 5 and
it works fine when using the Forward render path but as soon as i switch to Deferred (which is the
one i want to use) the shader breaks. I don't know if this is a bug or something that is not supported. I also noticed that the same happens when activating Lightmaps and Light probes.
W trakcie analizy
The Unity 5 features are still in beta, since Unity 5 itself is in beta! We'll see when it works out, but I don't have an ETA at the moment