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COMPLETADO

Normal blend node

bjorn hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1

Blending normal information can be done in many different ways, each with advantages and disadvantages - a central node in shader forge with ta dropdown with the most common ones would be great.

http://blog.selfshadow.com/publications/blending-in-detail/

Respuesta

Respuesta
COMPLETADO
A Normal Blend node is now implemented in Beta 0.23 :)

(Though it's only with the reoriented normal map method, simply because it's yield the highest quality for a very small cost. If you want the other ones as well, request it in a new topic!)
COMPLETADO
A Normal Blend node is now implemented in Beta 0.23 :)
Respuesta
COMPLETADO
A Normal Blend node is now implemented in Beta 0.23 :)

(Though it's only with the reoriented normal map method, simply because it's yield the highest quality for a very small cost. If you want the other ones as well, request it in a new topic!)
Badass! And no worries, it's the one I really wanted :)

(I keep using the UDN method now in my shaders just beacuse it requires less nodes to do :P Time for an upgrade!)