0
Not a bug
Correct Network for Particle System
I'm trying to make a Multiplicative Blend mode for a particle system and Shader Forge is not working.
I need someone to look at this network and tell me what's wrong with it.
At this point I'm beginning to believe that Shader Forge cannot be used with particles. I'm hoping that's not the case, but every example I see involves scene geo and NOT particles.
Here it is
I need someone to look at this network and tell me what's wrong with it.
At this point I'm beginning to believe that Shader Forge cannot be used with particles. I'm hoping that's not the case, but every example I see involves scene geo and NOT particles.
Here it is
Answer
0
Answer
Not a bug
Freya Holmér (Developer) 10 years ago
That's because dithering is on, look under the blending settings
If you actually hooked up this network you would see that it doesn't work. The particles appear dotted and strange looking.
I'm assuming because the alpha is an image sequence but I don't know if that is the case.
This same particle with Unity's default Premultiplied Alpha particle shader looks as it should... i.e the particles appear as a cloud sequence not as dotted with artifacts.
I'm assuming because the alpha is an image sequence but I don't know if that is the case.
This same particle with Unity's default Premultiplied Alpha particle shader looks as it should... i.e the particles appear as a cloud sequence not as dotted with artifacts.
Answer
Not a bug
That's because dithering is on, look under the blending settings
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