+5
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Deferred rendering support
philippe dasilva 11 lat temu
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Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu •
5
I know this is in the pipe but haven't seen a proper entry for it (unless presented in comments of other entries) so I decided to create one to see if other Unity developers would like or not to see this feature getting higher in the delivery ;)
So, I'd like to see full deferred rendering support for Shader Forge produced shaders.
So, I'd like to see full deferred rendering support for Shader Forge produced shaders.
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+1
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Freya Holmér (Developer) 11 lat temu
Deferred Lighting has now been implemented in Beta 0.33
This is a planned feature, but a very big one. Unity's deferred system may change in a coming version, so I'm waiting for the new one to avoid twice the amount of work!
I don't know if their new deferred path will make it into 4.x. That said, deferred support for SF is almost done :)
(In fact, it's done, though I accidentally broke some things in the forward rendering path's lightmapping system)
(In fact, it's done, though I accidentally broke some things in the forward rendering path's lightmapping system)
+1
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Deferred Lighting has now been implemented in Beta 0.33
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