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Unreal-style Height-Based Vertex Painting?

Kyle B hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 1
I am looking to create quite an involved height or normal-based shader for painting diffuse, normal, height and possibly specular while allowing the painted texture to fall into the "slopes" dictated by the height/normal map.
UDK has built-in presets for this, but I am looking to create all my vertex painting shaders in Shader Forge.





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Hey!
You'll need to do blending the way you did before, but modulate the t-values in the lerps based on heightmaps.
This isn't really a question for UserEcho though, and you did get a few answers in the forums :)
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Hey!
You'll need to do blending the way you did before, but modulate the t-values in the lerps based on heightmaps.
This isn't really a question for UserEcho though, and you did get a few answers in the forums :)