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Matrix4x4 places incorrect value in parameter field
I noticed while Matrix4x4 correctly applies a specific type when being declared in the shader body e.g. (uniform half4x4, uniform fixed4x4), it does not do so when input as a parameter. The matrix always shows up as matrix4x4 and causes an error as a result.
To reproduce this just create a new shader, add a matrix4x4 parameter, then set it as the first parameter in a code node.
To reproduce this just create a new shader, add a matrix4x4 parameter, then set it as the first parameter in a code node.
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