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Under review
#pragma glsl needed!
Would be possible to (optionally) add this directive? otherwise my shader won't work on Mac.
Thanks.
Thanks.
Answer
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Answer
Under review
Freya Holmér (Developer) 10 years ago
This should be added automatically. Is OpenGL enabled in the shader settings?
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Answer
Under review
This should be added automatically. Is OpenGL enabled in the shader settings?
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Right, when you're using the code node, all bets are off :) I should add a #pragma glsl toggle under the experimental settings
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I have made some tests with a very simple one, without any custom code, switching between forward, deferred... but #pragma glsl never appears
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It appears when it's needed, unless you're using something in the code node that requires it. For instance, textures in the vertex offset input, requires #pragma glsl
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Oh, yes, you are right. Or when using tex2Dlod. So I can plug a 0 into a MIP input and we have a workaround here ^^
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