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Under review
Direct 3D11 Shader not being rendered in Game view (only scene view)
Sorry for bothering you with my problems so often Joachim,
I've built a (IMO) very simple shader with reflective transparency, which works fine in scene/editor view. On the other hand, in Game view the material is not visible at all. I found out it has something to do with "Shader Settings" -> "Target renderer". When unchecking "Direct3D 11" the material becomes visible in GameView, but missing the effects I was trying to achieve.
This isn't the only shader I made that is struggling with this issue. What am I doing wrong? And how can I fix it?
Is there a way to have this material visible in Gameview while having "Direct 3D11" checked?
Direct 3D 11 checked:
Direct 3D 11 unchecked:
I've built a (IMO) very simple shader with reflective transparency, which works fine in scene/editor view. On the other hand, in Game view the material is not visible at all. I found out it has something to do with "Shader Settings" -> "Target renderer". When unchecking "Direct3D 11" the material becomes visible in GameView, but missing the effects I was trying to achieve.
This isn't the only shader I made that is struggling with this issue. What am I doing wrong? And how can I fix it?
Is there a way to have this material visible in Gameview while having "Direct 3D11" checked?
Direct 3D 11 checked:
Direct 3D 11 unchecked:
Customer support service by UserEcho
But I found a way to overcome my problem:
I just duplicated the ".shader"-file in my explorer folder and also created a new material using that duplicated shader. For some reasons the new material finally displays in the game window.
The old shader still won't display though.
Don't know if it's a Unity or Shaderforge Bug, I leave this info here anyway :D