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Completed
UV Panner
I'm in 0.19 right now, downloading 0.25 so this may be deprecated, but..
A more clear way of Panning the UVs with the inputs, it feels very confusing with the way it is currently(1.9). I believe right now the inputs will only do a hard offset when they should be panning with the input values. Unless modifying panning rates can only be done pre-compile, then what I'm saying is irrelevant.
Keep up the amazing work. SF should be part of the editor.
A more clear way of Panning the UVs with the inputs, it feels very confusing with the way it is currently(1.9). I believe right now the inputs will only do a hard offset when they should be panning with the input values. Unless modifying panning rates can only be done pre-compile, then what I'm saying is irrelevant.
Keep up the amazing work. SF should be part of the editor.
Customer support service by UserEcho
You can pan textures manually, as panning is essentially just UV coordinates that change over time, which is easily reproduced with the Time node, Add node, and UV coordinate node, where you can have properties for whatever you like, such as speed :)
I'm not sure if I answered your question, or misunderstood it, but, feel free to elaborate!