+4
Wird überprüft
Option to separate RGB and Alpha blending
Would it be possible to include an option to separately blend RGB vs A? Right now it seems to account only for RGBA as a whole, and for a shader I'm working on currently, I need to blend differently for RGB than I do A and I've got to go into the compiled shader to edit it between every ShaderForge tweak.
Customer support service by UserEcho
Blend SrcAlpha OneMinusSrcAlpha
or something like that. What I'm needing to do is this...
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
The blending described after the comma is what's used for the Alpha while before the comma is what's used for RGB.
I might have to add it then, shouldn't be too hard to fix