+1
Completed
Smoke Particle Soft Blend ( Image Example )
Hi
But Games like ( Street Fighter IV - Battlefield 4 And GRID 2 ( Or Dirt 2 , 3 , Showdown ) ) Fixed it .
When we have particles on ground or inside another object we have a unideal output .
I extracted Street Fighter and GRID particles and it's same picture you see but in game it's very good .
But Games like ( Street Fighter IV - Battlefield 4 And GRID 2 ( Or Dirt 2 , 3 , Showdown ) ) Fixed it .
When we have particles on ground or inside another object we have a unideal output .
I extracted Street Fighter and GRID particles and it's same picture you see but in game it's very good .
Answer
-1
Answer
Completed
Freya Holmér (Developer) 11 years ago
Added a page to the Wiki now: http://acegikmo.com/shaderforge/wiki/index.php?title=Intersection_Fading
-1
Answer
Completed
Added a page to the Wiki now: http://acegikmo.com/shaderforge/wiki/index.php?title=Intersection_Fading
Up ! It still doesn't work if you are using a shader made by shader forge for the opaque object...
Anyway to work around?
Thanks !
Don't make it opaque then. The whole premise is that you're trying to "blend out" an area - set it to translucent. Unity renders translucent stuff even better than Unreal 4 does when it comes to sorting. Also the areas circled in that image are NOT opaque or even masked. Just multiply the depth node against the OPACITY.
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