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Completed

Smoke Particle Soft Blend ( Image Example )

The Vision 11 years ago updated by Chris Tian 8 years ago 5
Hi
But Games like ( Street Fighter IV - Battlefield 4 And GRID 2 ( Or Dirt 2 , 3 , Showdown ) ) Fixed it .
When we have particles on ground or inside another object we have a unideal output .

Image 194

I extracted Street Fighter and GRID particles and it's same picture you see but in game it's very good .

Answer

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Answer
Completed
Added a page to the Wiki now: http://acegikmo.com/shaderforge/wiki/index.php?title=Intersection_Fading

-1
Answer
Completed
Added a page to the Wiki now: http://acegikmo.com/shaderforge/wiki/index.php?title=Intersection_Fading

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But this don`t work if solid object use ShaderForge shader ! ((

Up ! It still doesn't work if you are using a shader made by shader forge for the opaque object...

Anyway to work around?

Thanks !

Don't make it opaque then. The whole premise is that you're trying to "blend out" an area - set it to translucent. Unity renders translucent stuff even better than Unreal 4 does when it comes to sorting. Also the areas circled in that image are NOT opaque or even masked. Just multiply the depth node against the OPACITY.