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Depth Blend OpenGL
Depth blend doesn't render in OpenGL I have a simple node setup with 2 colors, and depth blending between those colors as well as opacity:
This is how it renders in D3D11:
This is how it renders in gl:
The depth blend is simply not being rendered. Does it not work with OpenGL? Also when I render in D3D11 there's not preview in the node editor.
This is how it renders in D3D11:
This is how it renders in gl:
The depth blend is simply not being rendered. Does it not work with OpenGL? Also when I render in D3D11 there's not preview in the node editor.
Служба підтримки клієнтів працює на UserEcho