0
Not a bug

Global Texture gets reset every time you load up the shader

Scott Richmond 9 years ago updated by David Miranda 9 years ago 4
Setting Global Textures appears to work, however if you shutdown Unity and reload it and the shader the Texture nodes will be reset to normal and won't look like Global Textures anymore.

Answer

Answer
Not a bug
That's simply how Unity works at the moment, so there's nothing I can do about it. Another annoying thing with it, is that I can't read global variables either, they're write-only on the C# level, which is why I've locked editing them in SF.

I added a feature request for this, feel free to vote on it!
http://feedback.unity3d.com/suggestions/shader-dot-getglobalfloat-slash-shader-dot-getglobalcolor-methods
Under review
What do you mean by global textures? A Texture 2D global variable?
Answer
Not a bug
That's simply how Unity works at the moment, so there's nothing I can do about it. Another annoying thing with it, is that I can't read global variables either, they're write-only on the C# level, which is why I've locked editing them in SF.

I added a feature request for this, feel free to vote on it!
http://feedback.unity3d.com/suggestions/shader-dot-getglobalfloat-slash-shader-dot-getglobalcolor-methods
10 votes for that