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Completat
flow map support
I looked and couldn't find this or similar request so I appologise if its already been requested. Flow map support would be really great. I know there are plugins out there for this but to have all shader stuff in one place would be really useful and combined with the power of shader forge would make more sense. Thanks for the awesome product. It finally brings the power of the UDK material editor to unity.
Answer
Answer
Completat
Hey Rob!
You can make flow maps in Shade Forge as it is, but I've planned to include a flow map shader in the examples once it goes 1.0 :)
All the math you need is here: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
You can make flow maps in Shade Forge as it is, but I've planned to include a flow map shader in the examples once it goes 1.0 :)
All the math you need is here: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
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You can make flow maps in Shade Forge as it is, but I've planned to include a flow map shader in the examples once it goes 1.0 :)
All the math you need is here: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf