+1
Fixed

Depth Blended not working

renato aruffo 9 years ago updated by Freya Holmér (Developer) 9 years ago 4

I researched and any solution worked. It is definitely bugged.


Image 564

Image 565


Even the Depth node started to act weird.


The Depth node is not working as Depth anymore, it is like transparency by camera distance, which is weird.


I tried without depth buffer, with, opaque, tranparent, forward and deffered render.


It is acting weird.


I am using Unity 5.3


It is also receiving shadow from the back D:


Thanks :)

Answer

Answer
Fixed

Glad it worked out!

Any idea? I really need it!

Under review

Is your camera rendering depth? You need to do that for it to work in forward rendering. There is a component in SF included, that you can put on a camera to make it render depth when entering play mode

It was some weird bug, I don't know if it was from Unity itself. My pc froze and I had restart it, when I came back it was working, I didn't touch anything. Before restarting it was like the picture. But I had researched and done all these stuff.


Go figure :p


Thanks man :)

Answer
Fixed

Glad it worked out!