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How to fix the Screen Pos UVs to not resize with the position of the camera?
Hi there!
I was wondering if is possible to fix the Screen Pos UVs at some point so they don't resize depending on the position of the camera.
This is how it looks like when the camera is close to the object:
And this is how it looks when I'm not that close..
Any ideas?
Thanks guys!
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Solution
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This is a tricky one, because if you do that, it's no longer screen UVs in a way.
But you can probably get the effect you need using the object position node, the view position node and math :)
You can start by scaling it by the distance to the camera, and then you need to somehow offset it based on *where* in the screen the object is. I'd head to the forums to ask people for details on this
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This is a tricky one, because if you do that, it's no longer screen UVs in a way.
But you can probably get the effect you need using the object position node, the view position node and math :)
You can start by scaling it by the distance to the camera, and then you need to somehow offset it based on *where* in the screen the object is. I'd head to the forums to ask people for details on this