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Depth Buffer with Multi Material
Hi! I am doing some shaders for planets... some planets like Saturn has a rings around them.
I want to show how the rings shadow falls on surface.. and i did it,
but i want to separate rings shadow shader from planet surface shader because there is more then one planet in space have rings :)
So i decided to do a multi material where first material is surface and second is shadow with multiplicative blend mode in shader.
and with depth buffer enabled on surface, shadow, rings shaders - second material (shadow) is being overlaped with rings...
http://SSMaker.ru/592a9c8b/
how can i fix this problem?
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