+2
Under review
Screen Position node output
Setting up a texture node that uses screen position as UV input results in jittering pixels when the object where the shader is applied to is being moved.
Quality has 'Per-pixel screen coordinates' enabled.
Quality has 'Per-pixel screen coordinates' enabled.
Customer support service by UserEcho
Perhaps your spam filter is blocking the message. Email has been resent from an alternative address.
Let me know if you've received the file.
(Also, the SSE code is rather messy, I thought it would be a bit cleaner)
So I'm not seeing any major difference at the moment. Are you using * 2 - 1 after the screenpos in the SF shader?
I can't reproduce this without unchecking it from what I can see
Upon further investigation it appears to jitter only when filtering of the texture is set to 'point'. SSE works correctly with any filter mode.
If it helps, I can send you a sample scene.
Edit: It seems screenPos with surface shaders ignores the filtering method of a texture and is always pixel precise while SF takes filtering into account.
edit: Just found out that it doesn't actually happen at runtime. It's just the #scene work viewport that shows the jitter.