Inputs Order to Publish in the Inspector
Something very nice it's the option to change de order to publish the values in the inspector, this is in relation to Up or Down if you want Color value at the top, then the Diffuse Texture, then another value, etc. the option to change the order of the values in the inspector before to publish the shader.
Vasta
Trying to see how you'd change the order. I'd hate to see a "sort order" attribute on each node.
How about the north-to-south or west-to-east position of each node in the shader? This seems like a natural expectation: if you put sliders or textures in a given arrangement in the editor, the Inspector fields should be similar. Just a suggestion.
I'll make a simple list where you can drag things up and down :)
Customer support service by UserEcho
This is now implemented in Alpha 0.14 :)