0
Fixed
Serialization depth limit exceeded
Serialization depth limit exceeded at 'ShaderForge::SF_PreviewSettings'. There may be an object composition cycle in one or more of your serialized classes.
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Probably because my terrainshader is massive!
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Probably because my terrainshader is massive!
Answer
0
Answer
Fixed
Freya Holmér (Developer) 11 years ago
This has now been fixed in 0.35
+2
Not a bug
This is due to Unity 4.5, and is a known issue :)
I think someone else has reported it as well, so I'm closing it.
The error is harmless, but annoying.
I think someone else has reported it as well, so I'm closing it.
The error is harmless, but annoying.
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