0
Not a bug
Using the Scene Color node makes the "Selected Object" color in editor disappear.
Using Custom Lighting, multiplying a texture with the Scene Color.
A weird effect this one, not completely sure if it's me, intentional design by Unity or just a bug.
Screenshots
http://imgur.com/SKvzbF3
http://imgur.com/aPTEZKV
It happens with only the Scene Color plugged in too, just to rule out the other nodes affecting it.
A weird effect this one, not completely sure if it's me, intentional design by Unity or just a bug.
Screenshots
http://imgur.com/SKvzbF3
http://imgur.com/aPTEZKV
It happens with only the Scene Color plugged in too, just to rule out the other nodes affecting it.
Answer
Answer
Not a bug
It's not a bug, it's a design by you :)
Scene color is, well, the color of the pixels behind the object, which means it will look invisible unless modified, and in this case, you aren't modifying it (yet)
Scene color is, well, the color of the pixels behind the object, which means it will look invisible unless modified, and in this case, you aren't modifying it (yet)
Yes, that's what Scene Color does and it's intentional. I think you think that my object is invisible, but I'm talking about the blue "This object is now selected" wireframe Unity creates, which deactivates when I plug a Scene Color into the shader.
Customer support service by UserEcho
Scene color is, well, the color of the pixels behind the object, which means it will look invisible unless modified, and in this case, you aren't modifying it (yet)