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Proper Depth Texture Distortion for High Quality Refraction
Hello,
Would it be possible to distort the screen-space depth texture mapping for nodes such as SceneDepth when using shader-forge's refraction? It would be very useful for creating refractive shaders that require pixel depth information for scattering effects (It may seem minor, but when used with water it can become a major problem with foreground objects contrasting against mile-deep ocean).
Thank you for an awesome tool!
Would it be possible to distort the screen-space depth texture mapping for nodes such as SceneDepth when using shader-forge's refraction? It would be very useful for creating refractive shaders that require pixel depth information for scattering effects (It may seem minor, but when used with water it can become a major problem with foreground objects contrasting against mile-deep ocean).
Thank you for an awesome tool!
Служба підтримки клієнтів працює на UserEcho
Feel free to close this.