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En revisión

Shaders not rendering correctly on iOS metal

ngwilliams hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 3
Any shaders in my project that use lighting (custom or built in modes) are failing to render in iOS Metal mode. Unlit shaders all appear to be working correctly.

Building without Metal enabled gives the correct look, as does the editor viewport.

This is with SF v1.13, Unity 5.04
En revisión
Could you check your build log for any errors?
It's now looking like the issue may actually be further down the line in our post-processing. I'll report back when something concrete gets determined.