0
Fixed
specular highlights masked by shadows, broken?
in my new shaders the "specular highlights masked by shadows" checkbox does not work anymore... is there something i could be doing wrong? maybe its a bug?
in my older shaders from previous versions this feature worked like a charm.
in my older shaders from previous versions this feature worked like a charm.
Customer support service by UserEcho
maybe i can check for it later today
The only question would be why was it set to alpha blended because i certainly did not change it...
Maybe i connected something accidentaly into the alpha input of the main node for a moment. I dont think its a real issue but maybe you want to make sure it changes back to blendmode "off" when nothing is connected to the alpha input anymore. Would make SF a little more idiot proof :D