0
Fixed

error when initializing ShaderForge in Unity 4.2.1f4

Troy Walker 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
When installing SF in Unity 4.2.1f4, I received several of the following errors; however, I upgraded to the latest version 4.3.2f1 and the errors went away.  So, I suppose this is more to let people know that 4.3 is required(?)

typeTree.m_Children.front ().m_Type != SerializeTraits<SInt32>::GetTypeString (NULL)
UnityEngine.Resources:Load(String, Type)
ShaderForge.SF_PreviewWindow:get_InternalMaterial()
ShaderForge.SF_Editor:TryCreateNewShader()
ShaderForge.SF_Editor:<DrawMainMenu>b__2()
ShaderForge.SF_Editor:FlexHorizontal(Action)
ShaderForge.SF_Editor:DrawMainMenu()
ShaderForge.SF_Editor:OnGUI()

UnityEditor.DockArea:OnGUI()

Answer

Answer
Fixed
This is most likely fixed in Beta 0.18, which is currently being verified by Unity as of yesterday.

I had uploaded SF with Unity 4.3, so it probably had 4.3 specific data in the scene that 4.2 couldn't load, hence the errors :)
Answer
Fixed
This is most likely fixed in Beta 0.18, which is currently being verified by Unity as of yesterday.

I had uploaded SF with Unity 4.3, so it probably had 4.3 specific data in the scene that 4.2 couldn't load, hence the errors :)