
0
Under review
Shadow Bug in Deferred Rendering
When using a very simple Alpha Clip shader made with SF, the shadow casted is drawn over itself.
This happens when scene is rendered in deferred mode.
See below:



This happens when scene is rendered in deferred mode.
See below:



Служба підтримки клієнтів працює на UserEcho
Is there any downside performance wise if I selected deferred support in SF?