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If a Cubmap is not marked as readable shaderforge will crash and corrupt the shader file making you lose all your progress.
In order to reproduce it create a cubemap via asset > create > legacy > cube map. Do not mark the cubemap as readable.
Go to shader forge and create a new unlit shader with a cubemap assigned to custom light.
Go back to unity, assign the shader to a material, assign the cubemap, now try to open the shader via the button "Open shader with shaderforge". The window will be empty and a lot of error will pop in the output. And what's worst, the shader code will be corrupted and wiped to an "new shader" template,
Go to shader forge and create a new unlit shader with a cubemap assigned to custom light.
Go back to unity, assign the shader to a material, assign the cubemap, now try to open the shader via the button "Open shader with shaderforge". The window will be empty and a lot of error will pop in the output. And what's worst, the shader code will be corrupted and wiped to an "new shader" template,
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Freya Holmér (Developer) 9 år siden
This has now been fixed in 1.17
Thank you guys for getting this - Filipe for identifying the workaround, and Joachim for fixing it! I made the same shader 3 separate times, after it was corrupted.
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