+3
Unlit Shader - Please remove all forward base code.
Hi,
I find myself going into all my unlit shaders and removing these two lines:
#define UNITY_PASS_FORWARDBASE
#pragma multi_compile_fwdbase_fullshadows
I mean no snark whatsoever with this statement, but an unlit shader should not have any lighting code in it.
Thank you,
Marcos Borregales
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