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Shaders not affected by ambient light in Unity 5
I'm not sure what changed in Unity 5, but shaders produced in SF are not affected by the scene ambient lighting. This causes the material to appear darker. For example, the white plane below appears darker than the plane below it, which is using the standard Unity 5 shader.

The graph and settings for the "darker" shader:

scene lighting settings:


The graph and settings for the "darker" shader:

scene lighting settings:

Customer support service by UserEcho
I have the same issue with Unity version 2017.3.0f3 neither skybox nor gradient nor color work as ambient sources on shader forge custom shaders.