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Under review

Shaders not affected by ambient light in Unity 5

jonathan small 9 years ago updated by warby 6 years ago 5
I'm not sure what changed in Unity 5, but shaders produced in SF are not affected by the scene ambient lighting. This causes the material to appear darker. For example, the white plane below appears darker than the plane below it, which is using the standard Unity 5 shader. 

Image 326

The graph and settings for the "darker" shader:

Image 328

scene lighting settings:

Image 327
If the "Ambient Intensity" is dropped to "0", the white value will look the same.
Under review
The Unity beta is changing all the time right now, so the proper Unity 5 support will have to wait a bit. There are plenty of issues like this in the meantime, I'm afraid
Thanks I appreciate it. Can't wait for the full Unity 5 release!
I don't think skybox works as an ambient source at all yet - if it does i found it buggy. If you change the source to gradient or colour it will affect SF shaders now.
+1

I have the same issue with Unity version 2017.3.0f3 neither skybox nor gradient nor color work as ambient sources on shader forge custom shaders.