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En revisión
Depth Blend alpha
Hi I just updated to beta 0.22 but I still have an alpha problem. I have an ocean material which uses the Depth Blend node. Now I want some particles to simulate waves crashing on the shore. Those big water splashes. So I need a alpha material on my particle that writes to the z buffer.
Now the weird thing is that it works fine when the particle is within a certain range of the camera. When I back out the alpha of the particle starts blocking the ocean shader. (see Image)
Now the weird thing is that it works fine when the particle is within a certain range of the camera. When I back out the alpha of the particle starts blocking the ocean shader. (see Image)
Servicio de atención al cliente por UserEcho
I tried the alpha clip and the issue is gone but the look of the effect is not so nice anymore. The particle doesn't fade so nice anymore at the beginning and end of the lifetime.
So I think this cannot be solved the way I want it..