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Under review
IndexOutOfRange Exception
I don't know if this is the right place, but when I connect the Skyshop Specular node to SF, I cannot edit shader anymore using SF.
I'm using Unity 5.0.0f4 and the newest version of Marmoset Skyshop and Shader Forge.
The error I get is:
IndexOutOfRangeException: Array index is out of range.
ShaderForge.SF_Node.Deserialize (System.String row, System.Collections.Generic.List`1& linkList)
ShaderForge.SF_Parser.LoadFromNodeData (System.String data, Single version, System.String& missingNode)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
UnityEditor.ShaderForgeInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1150)
UnityEditor.DockArea:OnGUI()
I'm using Unity 5.0.0f4 and the newest version of Marmoset Skyshop and Shader Forge.
The error I get is:
IndexOutOfRangeException: Array index is out of range.
ShaderForge.SF_Node.Deserialize (System.String row, System.Collections.Generic.List`1& linkList)
ShaderForge.SF_Parser.LoadFromNodeData (System.String data, Single version, System.String& missingNode)
ShaderForge.SF_Parser.ParseNodeDataFromShader (ShaderForge.SF_Editor editor, UnityEngine.Shader s)
ShaderForge.SF_Editor.InitializeInstance (UnityEngine.Shader initShader)
ShaderForge.SF_Editor.Init (UnityEngine.Shader initShader)
UnityEditor.ShaderForgeInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1150)
UnityEditor.DockArea:OnGUI()
Customer support service by UserEcho
Anyway, just saying about the problem ;)