0
Fixed

Using Multiply for distorting uvs does not work as expected - breaks shader when nodes are connected.

chris barker 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
I have included the screenshot that works:
Image 124
and then one that doesn't
Image 125
and the flurry of errors that this connection produces. 
Image 126
If I want to re-connect the "working" network, the shader will no longer compile, and has to be thrown out.  I'm happy to learn the "proper" way to achieve this, but this method seems intuitive.  Can you reproduce this?

Answer

Answer
Fixed
Interesting that this issue hadn't popped up earlier! Quite a major issue, should have happened loads of times already as soon as you use the UV input. Anyhow, this is now fixed in Beta 0.21 :)
Answer
Fixed
Interesting that this issue hadn't popped up earlier! Quite a major issue, should have happened loads of times already as soon as you use the UV input. Anyhow, this is now fixed in Beta 0.21 :)