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Under vurdering
0.35 Bug : light map problem
Hi
when i Use light map or light prob check on a shader in SF 0.35 , shadows on the shader are like Cut Out !
when i Use light map or light prob check on a shader in SF 0.35 , shadows on the shader are like Cut Out !
Kundesupport af UserEcho
We have also this kind of problem happening ... In latest Unity 4.5.2f1
A strange thing happening is when we compile shaders there are some errors ... and there is no way for them to go away ...
ANd Also older shaders ( compiled with older versions prior to 0.35 this dont happen )
/ to help better debuguing this i attach in post 2 shaders one that happens and another that dont ....
For example This is a shader were this hard shadows do not appear
https://db.tt/lQucsRc7
But if we compile it ( exact same shader no changes ) garbage shadows appear
https://db.tt/f2lh3Yuc
If we remove the ( lightmap support ) check off ... Things get back to normal .......
Kinda STrange stuff ...
PS: There are some Customers complaining already about this behavior .. and assuming is shaderforge lack of support for lightmapping and yada yada ... ( https://www.assetstore.unity3d.com/en/#!/content/14365 = "Also, the shaders that come with this package (developed with ShaderForge) does not work with lightmapping" ) ... What might make of this issue a top priority to be solved ..... sory to say ...
Hope is Fixed ... or there is some workaround , that let us compile without this kind of shadows garbage ...
THANKS SO MUCH !
OK ! So after Testing it in Severall Projects ,
... we discovered this just happens With SKYSHOP Installed In same project ...
If you make a Complete new Project / Do not import Skyshop into it / And the Uggly Shadows Are not there ...
SCreenShot above ( in a brand new project without skyshop ) Works right / and comproves it : ...
( As far we have seen this is its highly dependend on skyshop be installed or not ) ...
We can provide the Full Project Folder ( With Skyshop & the SItuation of the uggly shadows in post above )
If needed for Debugs ...
Thanks !
Cheers.