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[beta 0.22] Screen UV "warping" around objects but shadow project properly
I hope this another easily solved issue, but I noticed that when setting a texture to screen UVs it seems to warp around the mesh when the face reaches perpendicular angles to the camera. BUT, the shadows look like they project perfectly. Am I doing something wrong in my setup here? I have the default per-pixel screen coordinates check box on.
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Freya Holmér (Developer) 11 years ago
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Freya Holmér (Developer) 11 years ago
Yeah this is a silly issue. It's because clipping is done before the screenspace coords are calculated.
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