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Under review
ShaderBindings.gen.cs bug in Unity 5.1.1f1 with ShaderForge 1.17
Just downloaded ShaderForge 1.17, and I'm getting the following error:
NullReferenceException
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ShaderBindings.gen.cs:168)
I have Unity 5.1.1f1 64-bit, running Windows 7, ATI Mobility Radeon HD4200.
To Recreate: I created a new project, imported a cube mesh (from Blender) with 1 UV channel, created a new material, applied the material to the cube, created a new shader in shader forge (used the default PBR shader), set the material to use the shader forge shader.
I get this error every time I create a new ShaderForge shader under Unity 5.1.1f1.
NullReferenceException
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ShaderBindings.gen.cs:168)
I have Unity 5.1.1f1 64-bit, running Windows 7, ATI Mobility Radeon HD4200.
To Recreate: I created a new project, imported a cube mesh (from Blender) with 1 UV channel, created a new material, applied the material to the cube, created a new shader in shader forge (used the default PBR shader), set the material to use the shader forge shader.
I get this error every time I create a new ShaderForge shader under Unity 5.1.1f1.
Customer support service by UserEcho
1. Placed the shader directly under a "Resources" folder.
2. Added the shader to the "Always Included Shaders" list in the GraphicsSettings.
3. Tried both Deferred and Forward rendering (made sure to set the shader to match).
None of these have worked.