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Under review

iOS specifications and problems?

dangerfro 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 8
I tried testing some shaders on the iPad 4 but they came up without any textures and only a base color. They look fine on the Mac I'm working from, any help would be appreciated.
are you leaving opengl2 on?
Hugo, where would I find such settings?
It's in the Shader Settings expander under the mesh preview in SF
Is this still an issue? Otherwise I'm closing this thread
got the same problem done all my work in PC looks great but when I moved to ipad i was getting crashing in Xcode then moved whole project to the Mac and I get black materials ,. tho about 10% are fine  ??   I only have OpenGL and OpenGL ES2.0 and both are ON in the settings ,. if i turn OpenGL off but OpenGL ES 2.0 on,.  all i get is Black ??
Are you getting any errors in any console related to the shaders?
What is the common feature among the shaders that work?
What is the common feature among the shaders that don't work?