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Screen position should optionally be per-fragment rather than per-vertex
Admin Edit: Renaming the title.
Original title: "Screen Position Node Broken?"
Original post below:
So I just started experimenting with screen projected textures using the screen pos node, and although it looks ok in SF, it acts really crazy in the editor
Answer
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It's not really broken, but it's interpolating per-vertex rather than calculating per-fragment, which will look bad on low-poly objects. There should be a per-fragment option. I'm renaming this thread and switching it to a feature request rather than a bug :)
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Quick Question: Is the refract shader also interpolated per-vertex? because i'm getting a lot of the similar issues with refraction also:
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Yep! Refraction is done in screen space, so it's using the same screen position data as the screen position node :)
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Edit: There is now a checkbox for per-pixel screen coordinates as of Beta 0.16!
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Edit: There is now a checkbox for per-pixel screen coordinates as of Beta 0.16!