+1
Under review

inputs for panner node

dangerfro 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 4

This is mainly so one could plug in sliders to control the speed and UV coordinates both in shader forge and in editor. Just exposing these variables to the Unity editor would be a useful alternative but I feel some form of sliders (like the ones already in shader forge) would provide a wider array of functionality. It would essentially just be an input for U and an input for V.

+1

It's essentially a complexity issue. Adding more inputs, removing the input fields would make the node be a bit too complex for new users. I suppose the input fields could go grey if you connect a UV speed input. I will think about it :)

This would be excellent, I want to be able to control everything through nodes, I prefer a procedural set up from a manually-entered one.

Elegant solution! I should've looked into it more before complaining ;)