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À l'étude
Converting other/old script based shaders to node data?
I'm just curious how possible this would be. Considering how (I imagine) Shader forge takes the node data from its editor and transfers it to script, would it be a huge jump to do the reverse and transfer script data into node data editable in SF?
Solution
Solution
À l'étude
Sadly it would be quite a massive jump, and way beyond the scope of the project at the moment. If it becomes massively popular and a ton of people would want it, then perhaps! But for now it's too much work for something that probably won't be used *that* much
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Sadly it would be quite a massive jump, and way beyond the scope of the project at the moment. If it becomes massively popular and a ton of people would want it, then perhaps! But for now it's too much work for something that probably won't be used *that* much