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Panning UVs Problem
When i pan the UVs with a Panner Node, or manually by adding time to U or V(or both), it distorts the texture if the panning speed is getting higher(does not have to be that high to occur), the higher the speed the worse the distortion... What could be the cause of this? Is there a way around it? Is it a bug?
here you can see what i mean:
here you can see what i mean:
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the shader was using wordspace uvs like this one: